During this time be on the defensive by guarding, using magic, and allowing your allies to fight the rest of the enemy while you heal up. Once again deal with the monsters inside and solve the final rune puzzle. Use your fast attacks and spells to take him down. The main item of interest should be a new Kaedweni sword, which may be a great upgrade for your human slaying weapon. If you pick the latter option you will fight Letho one-on-one. While Dethmold is a big threat during the battle, killing him isn't required. Once the runes are sealed and the final chest is freed, grab the contents inside. While some of… If done correctly, the chest will be freed and you can take the contents inside. He'll be asking several questions, and the order of your answers determines which of the next few scenarios you'll play first. However, if you want to fight Loredo, ignore the tower and head up the dock's stairs. Read on to learn more information about the best skills and builds available for the early game. There will be several elves rowing their way to shore, but there is no means of dealing with them for now. The last two skills Sense of Magic and Control Over the Power are also great. If you made time to build the Zekkikanterment or locate the Addan Deith, you can do some serious damage with your strong attacks. However, your allies don't know that you're coming and will not stop their barrage of arrows. True Alchemists will want to go deeper into the tree with the mandatory skill of Harvester. In this newly opened room will be a number of powerful weapons to loot and the third body containing the lower shaft key. Always wait for the dragon to use its breath attack, allowing you to effortlessly block with Quen and deal heavy damage from your silver sword. From them you can learn that the King's bastard children are alive and safe in a tower just across the bridge way. The first choice will provide you with royal blood, while the second means you'll need to get the blood from the Kaedweni king. Examine the book provided by Dethmold to view a diagram of the curse circle. Convince or bribe the ship guards and head to the lower deck to find Ciaran. Pass through the gate, drink your potions, and get ready for battle. The Witcher 3 - Easy Leveling Guide This game is well designed and leveling should be a breeze and an absolute joy. However your main goal is to spy on Loredo and Sile. Speak to Dethmold and agree with his plans at necromancy. This will give you time to restore vigor and lost health before re-engaging the swarm. However, if you went for Triss your only options are to kill or walk away from the dragon. Either way, stop and rearm yourself with some better equipment and potions at the shops within the camp. After the battle Roche will appear and you will need to decide Henselt's fate. Once ready, head inside and listen to the discussion between the three kingdoms. You'll eventually end up inside Philippa's quarters where you will be attacked by two gargoyles. Eventually you'll arrive inside the Nilfgaard dungeon where Shilard is punishing Philippa. Games. The Squirrels will lead you into an unsafe area: an Arachas lair. You'll be back as the Witcher again. Head out the back gate of Vergen and you will be approached by four Scoia'tael. Saskia isn't that hard during this fight, simply parry and counter as normal. If you do happen to get caught by a guard, you won't hear the lord and witch's chat, but the game will still move on. For the last relic, return to the gates of Vergen and speak with Skallen Burdon. If you sided with Roche and the Special Forces you'll start off the chapter as Henselt, king of Kaedwen. This Witcher 3 leveling guide well tell you all you need to know to not only level accordingly, but to enjoy your experience too. You'll need to explore the lair for various dream crystals, one of which will belong to a dragon. You might encounter enemies on the way, but nothing out of the ordinary. You'll locate Letho, but Roche will also bust the party. Search the area for extra goods and smash down the doors with your Aard spells. ), and together they will make Geralt practically invulnerable. Avet is much more of an offensive threat, while Edwin will take refugee behind his shield. Just like the previous encounter use Yrden to trap the beast and safely kill it with Igni. The stairs will start to crumble, forcing you to keep moving quickly. What Sun and Stars… It's recommended to play them in order, as otherwise you might be in placed in fights you're not ready for. The room is small and cramped, so you'll want to kill the smaller thugs quickly. Follow the quest marker to reach Sabrina's grave site. Here there will be two guards that can be subdued with Axii. You can disagree with Margo and simply pay her, or agree and challenge the two daft brutes to a game of arm wrestling. You'll work on this automatically at first. Kurtis Seid Once with Wendy specifically tell her "I want her smile to open the gates of heaven for us". Your choice here can affect the final part of the Prologue, and it is recommended that you spare the young leader. It's recommended that you boost your Vitality with Hardiness, advance your Parrying skill, and place at least one point in Throwing Daggers and Fortitude. However, don't blindly run forward, as the dragon will poke its head out and attack with its fire breath. This is a sequel to the cult favorite RPG game by CD Projekt. Last head for the theatre off in the west and you'll find the third room. With a fully upgraded Quen and vigor you can easily absorb 20-30 attacks in a row. Due to the amount of allies, you really don't need to use much strategy. You'll awake the next morning from a crazed stupor. You cannot complete both, so choose wisely. After you reach level 10, you'll need to gain the same amount of XP to level up, as you would for the vanilla game. Upon arriving at the amphitheatre you'll meet with Triss or Iorveth (depending on your previous choices). To cover yourself from the mage's attacks, head below the archway he stands over; this will obscure him from your view. Take the time to examine everything around the area, from the candles, to the footprints, and the bloody wheel itself. The Witcher 3: Wild Hunt Guide & Walkthrough Wiki Because it's not safe to freely run around in this route, you'll be doing this mission a bit out of order. For example, a +10% parry bonus in Strength is going to affect ALL of Geralts attacks, not just those with Steel Swords or while using the Strong Style. Once again circle to the west and you'll enter the town square. Wait for the King and his guards to rush the stronger enemies while you deal with the unarmored foot soldiers. He fights nearly the same as the encounter in chapter one, however this time you'll need to take down his own life bar. Go to him and listen to his explanation regarding the siege weapon. He isn't inside the camp, so you'll need to exit out the main gates. As long as you keep up Quen you will take very little damage. The caves of course have monsters inside, including the old Flotsam favorite the Arachas. Kill each of the smaller harpies first, before moving onto the stronger leader. After this wave of enemies is dead, loot their bodies and travel to the left. Cover Zoltan's back as he destroys the gate controls, ending the war. Try to kill as many ghasts as possibly, but eventually Henselt will get the signal to end it all. Quickly complete the quick time events and get ready for a fight against two enemies. This will unleash an army of celaeno and their queen, totally at almost eight foes. It will have the numbers 1 through 4 around a box, and a 5 in the center. Depending on your previous actions, you'll either meet with Aryan or Shilard Fiz Oesternlen, both willing to help you escape. Chat with Philippa and you will need to decide what is more important to you: Find Triss or save Saskia. More offensive magic includes Aard, which pushes the enemy back. During combat you will want to fight defensively. You may have to fight a few nekkers or bandits along the way. While you're instructed to arrive after dusk, set your meditation time to midnight and wait until at least after 21 hours. With so many more skills learned, killing Letho is much easier than the previous fight. Thankfully they also headed to Sabrina's last stand. Along the way you'll do battle with various swarms of harpies. This will negate the fire damage and even protect you from two or three melee attacks. You'll walk down and investigate. Combat in the Witcher 2 is completely different than the first game. You will want to concentrate on the wraiths that actively attack Philippa, while leaving the foot soldiers for Iorveth. For example Rot Fiends in the first chapter aren't very defensive and can be clobbered with a barrage of attacks. They will assist fighting the Kaedweni along the way and may even attack those within Vergen. Search the corpse and you'll recover a key to the upper shaft. There are many skills and alternate builds, but these tips are an excellent baseline in creating a deadly Witcher. If you fail any of the quick time events you'll have to face more guards--up to four at once that may be armed with shields and heavy armored. Before leaving be sure to upgrade your weapons at the merchants. The elven fencers will help you tank the enemies, but it's up to yourself to provide the brunt of the pain. You'll learn from your discussions that the conspirators use a square coin. Convince Cecil to give you the key and move out. Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs, Netflix's 2021 Movie Release Lineup: New Films From Chris Hemsworth, Dwayne Johnson, and Zack Snyder Revealed, Where to Buy RTX 3060 Ti, RTX 3070, and RTX 3080 Gaming PCs (Updated), Things Ghost of Tsushima Doesn't Tell You. First kill any large draugs that appear, followed by the smaller wraiths that chain up the mage. You will next be in the form of a Kaedweni soldier marching back to the commander. You may part ways with one of your old companions at this point and march off for a final confrontation with Letho. Head to this location: a cave behind a waterfall, and make your way through. If you lack the formula or ingredients, speak with the potion seller outside the tent and he should be will to sell everything. The battle is near impossible, and even if you do manage to win there is no way to actually open the gate. Be sure to have a few cat and swallows before entering the caverns. Talk to Swen training outside the pub and talk to him; you can't convince him to back out of the fight, but instead agree to a doubles match. After the first wave is cleared, follow Zoltan and meet with Iorveth. Use parries and Aard to stay protect. If you picked the former you will also have to kill two more basic guards. If you find that you're being surrounded, use Aard to knock the enemy back and regroup with Roche. Speak with Philippa one last time to start the heated cured battle. Dash up the stairs and into the tower. Stop to talk to Roche and Dethmold, before informing the King of your progress. The last piece of the puzzle is the Dun Banner's standard in the forest catacombs. Various walls can be shattered with the Aard spell; most of these rooms only have junk, but a few can be explored for extra treasure. After killing the first set of guards, the mage will enter the fight. If you gained the red meteorite silver sword blueprints from the mine, be sure to have a smith forge the blade. You will need to acquire a few relics in order to stop the eternal battle. Once the mage is dead, Roche will help you through the Kaedwen camp. They can be defeated quickly by using Quen with Venting along with strong sword attacks boosted by Whirl. You should start out by picking talents that make Geralt more powerful all around before specializing. With Saskia back to full health it's now a matter of stopping the cursed battlefield. With the keys to the prison in hand, head to the cells to finally find Triss. After talking to Loredo, you'll meet Triss outside. You'll know you're in the right place when you're ambushed by a group of gargoyles. He fights nearly the same as the encounter in chapter one, however this time you'll need to take down his own life bar. There are golems and gargoyles inside the cave. Follow Roche and stay inside the magic shield to stay alive. You'll soon be approached by Saskia, the enemy commander, who will ask for a duel. Instead, follow Iorveth through the underground caves to enter the city. After they have ushered in, take this exit and knock out the guard on the hill. Stop and drink a few potions, including a Rook and a Swallow. Please use a html5 video capable browser to watch videos. When the monster is dead, you'll meet with Iorveth, who too is now seeking revenge against Letho. You'll just miss the sorceress as she makes an escape. If he puts up Quen, avoid attacking him directly and wait it out. He doesn't know Triss' current location; bur believes she was in Sile's chambers. If it is different, consult one of the bought rune books. Remember that they explode upon death, so roll away quickly after killing each of them. Head south, followed by north at the intersection. Agree with the Scoia'tael plan and pretend to take Iorveth prisoner. Talk to both Philippa and Cecil and you will learn that the stone you gathered isn't powerful enough and will instead need to travel to the harpy nest. Top 9 Games Like the Witcher 3 - Check out our list of games like Witcher 3 if you want something similar. Wait until your foe breathes fire and you'll be able to get in a two or three hit combo. Pangratt will be down, but not fully out. This not only removes a threat, but adds to damage output and a good decoy. With a fully upgraded Quen spell and plenty of vigor you can look to avoid up to 15 attacks in a row. One nice tactics is that the Archas will often get stuck on the terrain, allowing you an easy time to dodge or throw spells from a safe distance. When you mention Loredo's concerns over the prison barge in the harbor, Triss will point out that a high level Scoia'tel, Ciaran, is aboard. As you exit the stronghold, you will run into a group of Redania troops. There are a total of 51 skills, each with two levels, and some of the skills can be further enhanced or 'mutated' by applying mutagensto them. Eventually you'll emerge on the other side and will chat briefly with Roche. Let Triss deal a spell against him, which in turn will prompt the Squirrels to attack. He can be talked down by answering a few questions. Report back to the visionary and mention the mushrooms and chicken you saw. You'll now have the keys to Dethmold's room. As with the start of the chapter, you will have to remain inside to the bubble to stay protected. Let Roche take down the smaller soldiers, while you go for the meatier enemy with a large shield. Speaking with Philippa and Saskia will provide three of these items: Vandergrift's sword, Seltkirk's armor, and the magic medallion. Now that we know what a crafting recipe in The Witcher 3: Wild Hunt is, we need to know how to build the actual piece that Geralt needs and for that, materials are needed. Instead travel over to the tower just north-east of the town square. Loot her corpse for the keys and head to the main floor. When ready, head up and head left, through the garden and into the main hallway. Regardless of how the Redanians treat you, head to the amphitheatre. First talk to Philippa and she will agree to escort you through the mists. Much like controlling Roche, Henselt swordplay's just as Geralt but lacks magic signs. Depending on your choice with Iorveth, there will either be a celebration or a slaughter. If you sided with Philippa earlier you will break the curse on Saskia. Sorry, but you can't access this content! If you flub an answers, you will have to kill Ekhart's ghost. Check the message postings by the kitchen and accept the gargoyle contract. Enter the strong hold and you'll be attacked by six enemies. You can speak further with the people in camp about the evidence you found. Find guides to this achievement here. Head down the stairs ahead and through the town, winding to the left. You'll learn about Sabrina and how she caused the curse plaguing the land. However the golem isn't very hard with the Addan Deith. You can use stealth to minimize the amount of fights; this can also be helped by blowing out candles and making sneak attacks against unsuspecting enemies. Choose to aid Iorveth, or knock him out for good. You can make a choice to either lynch Stennis or allow him a fair trial. Either way, Margo will lead the ballista guard away, allowing you time to dismantle the machine. You'll want to head to the far west nook of the mine where a dead body rests.

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